Sentinel / ControllerVertical danger and no-rail pressure make every overpeek feel expensive.
Mid dangerSite drop timingPost-plant spacingAbyss should feel playable before stats arrive.
Prepare ledge discipline, post-plant spacing, and rotation calls before Abyss turns into panic duels.
- Did the team respect the fall-risk lane before taking the fight?
- Was utility used to cross exposed space or only after contact started?
- Which post-plant position gave the team a trade instead of a cliffside isolation?
Show Abyss as a risk-control map before deeper performance splits are proven.
Pin overextension notes to the exact lane that punished the round.
Turn one unsafe peek into a disciplined next-rep route.