Sentinel / InitiatorFracture punishes teams that cannot defend two fronts at once.
Pinch timingDish controlArcade pressureFracture should feel playable before stats arrive.
Prepare pinch timing, dish/arcade control, and cross-map pressure calls before the round collapses.
- Did the team recognize the pinch before first contact split attention?
- Was flank control owned or assumed?
- Which side of the map needed the earlier information layer?
Show Fracture as a coordination-read map, not a solo mechanics verdict.
Pin defensive collapse to the missing information route.
Assign pinch response rules before scrim blocks.